Tag: Vive

Perfect VR

We were asked by Brighton based company Nearlight, to create a variety of bespoke assets for the VR experience, Perfect VR, published by nDreams.


The project entailed creating a number of high end assets to work on a variety of platforms. These included, Oculus Rift, HTC Vive and was a launch title on Play Station VR.


Close Up Assets.

The assets which were close to the user in the experience had to be extremely highly detailed and as realistic as possible. As you can see from the selection below they all turned out to be amazing. They were created using a combination of 3ds Max, ZBrush and the Quixel Suite.

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Distance Assets

The assets used in the distance were created to have a strong silhouette rather than high detailed textures. They were still created using a combination of 3ds Max, ZBrush and the Quixel Suite, for consistency in the way they Look. Distance Assets included, Fences, Ships, Hang Gliders, Kites, Hot Air Balloons and more.

Below are some examples:


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Forest Scene

Forest Scene

Having been inspired by Wiktor Öhman, I decided to take some time out to learn more about Megascans. Having used the Quixel Suite before in various projects I knew it was going to be amazing.  Over the years I have created an extensive Library of Foliage and Rock assets. So that combined with assets from the Megascans library, and some items from one of the Unreal Demos I knew i was onto a winner. I regularly head out into the forest for hikes to escape the city, so I knew exactly what I wanted to achieve.

Megascans Studio

I have also been playing around with Megascans studio and when I get a spare bit of time during lunch breaks I have been creating some lovely tiling landscape materials.

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